Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jan 03, 2007, 08:04 PM // 20:04   #41
Ascalonian Squire
 
LL ShadowIX LL's Avatar
 
Join Date: Aug 2006
Guild: Balthazar Blasted Drakes (rawr)
Profession: R/Mo
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Antheus
Let's see.

Earth henchie, without an elite, spamming stone daggers and dropping a random ward against melee

Or.

Hero, fully decked out, with insigned armor, sup vigor, HCT/HST gear, set up as anything, even as full earth, sandstorm, obsflame warder.

Hmmm...

Yea, not overpowered.

And the reason I mention earth henchie, is because of wards I like them a lot. They take a lot of pain out of common agro spills.

Maybe you don't see the problem with balance, but I do. The builds that would be possible are just insane.
seriously, that wouldnt be overpowered, you could just get a human player (who is sometimes more intellegent) to do it. Which is 100x more powerful than the hero AI (sometimes)
LL ShadowIX LL is offline   Reply With Quote
Old Jan 03, 2007, 08:10 PM // 20:10   #42
Krytan Explorer
 
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
Default

(sorry didn't read the whole thread)

A: Healing Breeze needs further propaganda that it is worth using EVER.

B: Too much micro.

/sarcasm
coleslawdressin is offline   Reply With Quote
Old Jan 03, 2007, 08:10 PM // 20:10   #43
Ascalonian Squire
 
DarthGreg's Avatar
 
Join Date: Sep 2005
Guild: LLJK
Profession: W/
Default

It's definitely too late to consider the element of human interaction - heroes are here and they're making this an increasingly single-player experience whether ANet likes it or not. 7 heroes would be great, I personally take the time to gear up and find builds for all of my heroes, and trading them out is a hassle. If you're worried about henches suddenly being useless, make them unlockable heroes, I'd definitely use them.
DarthGreg is offline   Reply With Quote
Old Jan 03, 2007, 08:15 PM // 20:15   #44
Banned
 
Mr_T_bot's Avatar
 
Join Date: Apr 2006
Default

Arena Net still holds the far fetched notion that if they prevent us from having a full set of decent AI, we will want to play with other people.
Mr_T_bot is offline   Reply With Quote
Old Jan 03, 2007, 08:16 PM // 20:16   #45
Jungle Guide
 
Franco Power's Avatar
 
Join Date: Dec 2006
Location: UK
Profession: W/
Default

Neo, from my experience and I think this counts for everyone else,

People have been using Henchman for what, nearly 2 years now or something?
Now they introduce heroes which are lets say "improved" henchman and customisable to your needs.

People that pug will still pug, people that dont pug, wont pug. They already take henchman instead of people anyway, this is just more flexible, and besides, in non-pug areas like people exploring for 100%, people chest running, or just random people that like to go out and kill some AI, they can take heroes instead of henchman and plus they can start creating builds of their own and in that way become more experienced, I think all the community would benefit with 7 heroes, I am not argueing about this, it doesnt affect me but if some people want 7 heroes, why not? Its not going to do any harm, and besides, most people either use henchman or guildies/alliance mates already.
Franco Power is offline   Reply With Quote
Old Jan 03, 2007, 08:20 PM // 20:20   #46
Pre-Searing Cadet
 
Parthian Fury's Avatar
 
Join Date: Dec 2006
Guild: None
Profession: R/W
Default

Ever since the introduction of NightFalls Hero's, this has turn into a Soloist game. Besides, ever try to form an Elite group for DoA only to find you were playing with a pack of clowns who shouldn't be there to begin with? Well I for one don't have the time for that. Anet do us a favor and open 7 hero's for us instead of this lame party match system that only matches us with piss poor players.
Parthian Fury is offline   Reply With Quote
Old Jan 03, 2007, 08:40 PM // 20:40   #47
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Overpowerred? Meh, people have been beating the game with full henchmen groups anyway before heroes came out. All this would mean is that there are 7 heroes taking your drops instead of 7 henchmen.

As far as the social interaction is concerned, join a guild, turn on guild chat, and type. Since when have PuGs been the social aspect of this game and not your guild?
Racthoh is offline   Reply With Quote
Old Jan 03, 2007, 08:44 PM // 20:44   #48
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

Quote:
Originally Posted by Racthoh
Since when have PuGs been the social aspect of this game and not your guild?
For those people that aren't in large guilds? :dunno:
Jetdoc is offline   Reply With Quote
Old Jan 03, 2007, 08:50 PM // 20:50   #49
Krytan Explorer
 
Join Date: Jun 2006
Guild: None
Profession: Rt/
Default

It seriously doesn't matter if it would be overpowered in pve. Things are nerfed because they destroy PvP, like the recent Hero limit in HA.

I'm still pissed at the fact that I can't make Koss cast Succor on two other casters, or put more than one maintenance enchantment on himself
Made In Ascalon is offline   Reply With Quote
Old Jan 03, 2007, 08:52 PM // 20:52   #50
Banned
 
Join Date: Jul 2006
Default

I breezed through NF three times without pugging once... if I had 7 heroes to use I'd win this game.

I agree with Rachtoh, pugs are the cesspool of this game's community. If you want interaction, play some ABs or GvG or HA..., but pugging every little thing in PvE is just pathetic imo... seems people just need someone to hold their hand.

New players need pugs, but there comes a time when you're better off without them. Maybe places like FoW and The Deep can be fun to pug, but you're still better off with a Guild.

So these people proclaiming "dis game is online not offline y u trien 2 make it solo??" should stop with the Q_Q.
Hand of Ruin is offline   Reply With Quote
Old Jan 03, 2007, 09:00 PM // 21:00   #51
Forge Runner
 
Join Date: Jun 2006
Location: VA
Profession: Mo/
Default

Quote:
Originally Posted by The Admins Bane
KurtTheBehemoth - Self Pwnd - 1/1/2007
PM Kurt if you need CC Shards he has plenty
Off-topic, but don't you think you should take that down since his gamble kind of worked out when they added the present collector?
Enko is offline   Reply With Quote
Old Jan 03, 2007, 09:22 PM // 21:22   #52
Pre-Searing Cadet
 
Parthian Fury's Avatar
 
Join Date: Dec 2006
Guild: None
Profession: R/W
Default

What should be implimented into GW's is a player rateing system such as Age of Empires has for PuG searches.
Parthian Fury is offline   Reply With Quote
Old Jan 03, 2007, 09:28 PM // 21:28   #53
Site Contributor
 
Ashleigh McMahon's Avatar
 
Join Date: Apr 2005
Location: North East England
Guild: WoTU[Warlords of the Underworld]
Profession: Mo/Me
Default

My only guess is to prevent people from using 'full team farming builds' in PvE.It may also be to help players share the party space; for example one person couldn't fill up 6 of the party with Heroes.
Ashleigh McMahon is offline   Reply With Quote
Old Jan 03, 2007, 09:32 PM // 21:32   #54
Krytan Explorer
 
LoKi Foxfire's Avatar
 
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
Default

Quote:
Originally Posted by Racthoh
Overpowerred? Meh, people have been beating the game with full henchmen groups anyway before heroes came out. All this would mean is that there are 7 heroes taking your drops instead of 7 henchmen.

As far as the social interaction is concerned, join a guild, turn on guild chat, and type. Since when have PuGs been the social aspect of this game and not your guild?
I remember beating missions like Hell's Precipice with henchmen and having PUG newbies going "That's not possible!" - however, it's incredibly simple. I barely ever PUG and have only done so in DoA recently only because they do not offer henchmen. Guild Wars could easily be a single player game to me because the quality of the players is around the Diablo 2 level. I'm sorry if that hurts A-net, but it's truth.

They should let us play the game we want to as long as it does not impact gameplay fairness to badly.. which it doesn't.
LoKi Foxfire is offline   Reply With Quote
Old Jan 03, 2007, 10:20 PM // 22:20   #55
Desert Nomad
 
Retribution X's Avatar
 
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
Default

Quote:
Originally Posted by SumXone
REMEMBER:
it's all about YOUR game experience, not about the game experience you want OTHERS to have!
I want others to have a good game experence.

Hence, I don't want someone new to come into an "Online RPG" and see everyone using NPC's instead of people, and I have a pretty good feeling A-net doesn't want that either. (Because they could have save a whole f***ing load of cash in server space for instancing, instead of making it single player in explorable areas.)
Retribution X is offline   Reply With Quote
Old Jan 03, 2007, 10:21 PM // 22:21   #56
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

You do realize the henchies are still more effective at useing all thier skills.Heros don't use all the skills on the bar you put them on or you have to do it for them.It is like when I put spell breaker on Dunkoro I have to click on he never does it.
Age is offline   Reply With Quote
Old Jan 03, 2007, 10:23 PM // 22:23   #57
Ascalonian Squire
 
Join Date: May 2006
Default

If you and a friend play together and add their heroes you have practically what you would have with 7 other heroes and yourself. Now tell me do you became godlike and unbeatable? Sure the game is easier but one pull gone wrong and you´re still toast. So i see nothing overpowered with giving us 7 Heroes. I always found it stupid to give us those vastly improved henchmen and still force us to take retards like mhenlo. So please implement the possibility to take 7 Heroes. And Pugs suck i hate them like nothing else in this game. I always only took henchies or guildies even before Nightfall cause at least henchies do what i say and dont leeroy into the next group, die and then ragequit after insulting the monk.
Jaml is offline   Reply With Quote
Old Jan 03, 2007, 10:29 PM // 22:29   #58
Frost Gate Guardian
 
Join Date: Mar 2006
Guild: The Tools
Default

Quote:
..... but to the OP really you should start using the search function or something
a thread like this started by The Servant of Kali was done not 2 or 3 days ago
The only problem with that thread was the fact that Servant has his own set of rules for threads he starts, and believes he has the right to moderate his own threads, not too good for decent discussion.


Same thing as I said in the Kali thread, server load, come on people, you cannot tell me everyone of you didnt notice the signifigant lag that NF introduced ?
Plus the game is damn welll easy enough, you want every single area to just be a boring cake walk ? I know I dont.
Grais is offline   Reply With Quote
Old Jan 03, 2007, 10:55 PM // 22:55   #59
Forge Runner
 
Join Date: Apr 2005
Profession: Mo/Me
Default

There is absolutely no good reason to not allow 7 Heroes.

Saying it would make the game "too easy" does not hold up. The game is already way too easy, allowing 7 Heroes wouldn't make it much easier. Good players will plow through the game very easily in any case therefore allowing 7 Heroes is not going to give them any "advantage". Besides that, equating "not having to take horribly-skilled and 'fewly-skilled' henchmen and instead being able to replace them with a good builds on Heroes" with "too easy" is not really a sensible comparison. Henchmen being bad and thus making the game "harder" due to their horrible skills and lack of equipped skills is not legitimate form of "challenge".

Saying it forces people to group together doesn't hold up either. Players are supposed to have the choice to play solo or not, it even lists that solo play choice as an intended feature on some versions of the Guild Wars' Retail Box. No need to make their solo experience more aggravating than necessary by limiting Heroes to 3.
Navaros is offline   Reply With Quote
Old Jan 03, 2007, 11:01 PM // 23:01   #60
Lion's Arch Merchant
 
gene terrodon's Avatar
 
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
Default

Quote:
Originally Posted by Hand of Ruin
I agree with Rachtoh, pugs are the cesspool of this game's community. If you want interaction, play some ABs or GvG or HA..., but pugging every little thing in PvE is just pathetic imo... seems people just need someone to hold their hand.
PUGs aren't needed for everything your right.
In turn, imho, it's no fun to play everything alone either.
I have a guild and enjoy my guildies very much, but interacting with new or different people is not a crime...at least last time I checked.
I'm not looking for friends or anything, just some new blood and fresh faces from time to time.
Heroes has pretty much guaranteed either get a guild group or play solo.
Great for the seasoned vet, but for the person who just started playing, they must think, especially if they made the mistake of not buying Nightfall, GW is a large pile of steaming @!#$
gene terrodon is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:58 AM // 01:58.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("